





🕰️ Unleash your inner detective and rewrite the fate of Arkham—before the horrors rewrite you!
Arkham Horror The Roleplaying Game Core Rulebook is a 256-page hardcover RPG set in the 1920s, featuring a dynamic dice pool system and eight unique investigator archetypes. Designed for both new and experienced players, it offers immersive storytelling, strategic gameplay, and stunning artwork to bring the eldritch horror world of Arkham to life.


























| ASIN | B0DHFL53C9 |
| Best Sellers Rank | #128,839 in Toys & Games ( See Top 100 in Toys & Games ) #3,335 in Board Games (Toys & Games) |
| Customer Reviews | 4.5 4.5 out of 5 stars (71) |
| Item Weight | 2 pounds |
| Item model number | EDGEESDPSAH02EN |
| Manufacturer | Asmodee |
| Manufacturer recommended age | 14 years and up |
| Product Dimensions | 0.8 x 8.6 x 0.1 inches |
| Release date | November 22, 2024 |
J**D
Need more!
Love this game. Hope they make more game resources for the ttrpg
M**S
Pulp fun
Excellent rules set. Encapsulates the feel of fast pulp driven adventure without getting bogged down in the minutiae of rules. I would be interested to see the rules reskinned for other settings/genres. Simple and easy to pick up. Character creation is relatively quick as well. The initial price was what kept me from getting it at first but I am glad I finally gave it a chance.
J**J
excellent
Why did you pick this product vs others?: e Fun: excellent
T**L
Great fun
such an inventive and fun system.
J**D
Cake damaged. Packed poorly. Or was sent damaged stock
And for the millionth time on this hole of a site I am sent a damaged book while vendors and Amazon play the odds that I won’t complain. Game itself? Great.
T**R
Explore the Lovecraftian nightmare in TTRPG form!
Been looking forward to this one for a really long time. I've been playing in the Arkham Horror world for many years. I think the board game is okay, but Arkham Horror: The Card Game has been my jam for a long long time, and I've always said it felt like a TTRPG in card game form. Well now there's an actual Arkham Horror TTRPG and I'm super excited! The book itself is fantastic. It's well made, the rules are very easy to learn, and the writing is top notch. The game is based off of a "Dynamic Dice Pool" system, and a series of Narrative Scenes and Structured Scenes. It's entirely based around six-sided dice, no d20s here! Your skills are ranked 2-6, with the number being the minimum you need to roll. A 6 skill is bad, as you have to roll a 6 to succeed, whereas a 2 is listed as "Phenomenal", because anything but a 1 is considered a success. It's very simple, very easy to learn and explain. The book is really well laid out, opening with a background on the town of Arkham, Massachusetts and the surrounding New England areas, and the concept of Lovecraftian horrors, then launching right into the basic rules of how the game is played. There's a chapter on equipment, a chapter dedicated on how to run the story as the Game Master, even an entire chapter dedicated to the Ancient Ones. It all flows pretty well, and is very easy and fun to read. So why four stars? Eh there's a couple of things I didn't care for. For one, as gorgeous as it is, the majority of the book is recycled art. There may have been some new pieces here and there but the majority of the art I saw in the book I recognized from previous Arkham Horror games, especially the Card Game. And secondly, there are some things about the rules that I just did not like. The Dynamic Dice Pool system is simple and easy, but also slightly clunky. I don't like that players have to expend dice to do something as simple as walking across a room. From the book: "If the task is simple enough, such as walking from one location to another or picking up a small object, the character just spends a single die." That's kind of ridiculous. I'm not going to tell a player they can't walk across a room just because they're out of dice. So there's gonna have to be some adjustments and houserules. BUT overall, I think this is a really great system, I think there's some really great guidance on how to run not only the system but the very unique world that is Arkham Horror, in a way that will welcome experienced players and newbies alike. Highly recommend!
A**Y
Love it
Love the book I bought it the same day I bought my startset
D**N
Interesting new entry point into the Arkham game system and lovecrafts work.
I want to start by saying I have a lot of experience with Lovecrafts work in general, a good amount of experience with the second and third editions of the board game, and no experience with the card game. I love the board game, I think it's great. I've played other TTRPG's of Lovecraft and have found them so so. This...is interesting in how it goes about story structure and character design. Right off the bat, I think the character design is pretty minimalist. There's not "A lot" you can do with them from a creation perspective. Effectively, you have Class which determines the skills you have access to at first and Skills which you can improve to improve the number of D6 you would throw. I don't hate that, but I also have never been a huge fan of pure D6 based TTRPGs. I think that style works when you're throwing mass amounts of dice like in a TT Wargame like 40k and to a lesser extend a medium amount of dice like the board game. But in an RPG I think this game would have benefited from a D20 or Percental style similar to Dark Heresy / Imperium Maledictum. Again, I don't dislike it, I just don't think it's the best way to represent dice roles in an RPG. So Character creation is pretty basic, it's more RP than crunch which is perfectly ok if that's the style of game you want to play, similar to a vampire the masquerade setting. In that vain, the campaigns are also on the smaller scale. There is an example campaign in the back of the book and it's interesting reading through it. This game isn't, or wouldn't be benefited by, the epic style campaigns that you might experience in a DnD. Instead this system really thrives in semi short, one off campaigns which are semi "fully" prebuilt by the DM ahead of time. Obviously a DM is going to have an outline for any system they're running but where DnD might have an expansive world to explore this style system seems like it would benefit more from a murder mystery setup where the PC's are introduced to the setting, dropped into a room and told to explore it in an almost escape room style where they gather clues to move on to the next event. Do I hate this? Not at all, I actually did this with a group using the Hunter the Reckoning system this past january (year ago). Do I think every group will like this? Gawd no, I think there are some RP loving players that will hate the style with a passion and describe it as rail roading. So, what do I view this system as excelling at. I think this system would be an amazing introduction to TTRPG'ing or a sort of break game to play in between other, longer form TTRPG's. I think your average campaign of this game is going to be 20-30 hours of play at most . A good group of PC's could probably knock a campaign of this out over a medium length gaming night(6-10 hours). I think this game is absolutely amazing for one offs and I kind of love it for that. Not ever game needs to be an epic, all encompassing campaign. Some games can just be a terror/mystery filled night of constant concern that your character could die at any moment while investigating the twisted horrors of the Lovecraftian universe.
P**A
Muy muy completo, una experiencia completa. Ojalá que creen más como este, me encantó, voy a comprar todas las entregas
G**L
Marvelous book! I loved Call of Cthulhu for my lovecraftian rpg. But now Arkham Horror is the one! I really adore these settings and if you have played Arkham Horror the popular cardgame, you will find the terms and the rules pretty familiars! (It's directly inspired from it)
J**H
Awesome rpg
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