


👻 Level up your nostalgia with Luigi’s ghostly charm!
Nintendo Luigi's Mansion for Nintendo 3DS offers a classic ghost-hunting experience compatible across multiple Nintendo handheld consoles. Released in 2018, this lightweight and compact game cartridge is highly rated by thousands of players and comes with a 2-year manufacturer warranty, making it a must-have for any serious Nintendo collection.







| ASIN | B07BBCS15Z |
| Batteries required | No |
| Best Sellers Rank | 37,511 in PC & Video Games ( See Top 100 in PC & Video Games ) 309 in Nintendo 3DS & 2DS Games 569 in Children's Step Stools |
| Compatible Video Game Console Models | Nintendo 2DS, Nintendo 3DS, Nintendo 3DS XL, Nintendo DS, Nintendo DS Lite, Nintendo DSi, Nintendo DSi XL |
| Customer Reviews | 4.4 4.4 out of 5 stars (1,428) |
| Date First Available | 17 Mar. 2018 |
| Included components | 1 product |
| Is assembly required | No |
| Item model number | CTRPBGNE |
| Item volume | 0.01 Fluid Ounces |
| Item weight | 0.11 Pounds |
| Product Dimensions | 1.27 x 13.72 x 12.45 cm; 49.9 g |
| UPC | 045496745066 |
| Warranty description | 2 year manufacturer |
T**R
Incompatible with the UK **AVOID**
Incompatible with the UK switch. . . .bloody amazon, why would it be sold if it's not compatible. . . .the box has completely different writing on than the pictures on the website. United Arab Emirates version. Now I have to go through the hassle of printing off a label and going to a UPS pick up point just to get my £60 back for a product that never was going to work. . . .
A**E
Perfect condition
S**O
Assurdo che la Nintendo venda in Italia un gioco localizzato per l'Asia. Non avevo notato che non era la versione per l'Europa, l'ho comprato per un regalo di natale, ed alla fine non funzionava, perché la 3ds accetta solo schede localizzate EU. Ho dovuto fare il reso ed ordinare la versione europea. A parte la delusione del regalo natalizio.A venderlo non è un importatore indipendente, è la Nintendo stessa, che prima rende i device localizzati e incompatibili e poi mette in vendita su Amazon un gioco non compatibile con la zona di vendita.... Bah.......
J**.
Este título es un port del mismo que salió para GameCube en el año 2001. Este juego es una buena oportunidad para aquellos interesados en conocer esta franquicia desde el principio. La forma de juego es básica comparada con sus secuelas y su durabilidad es corta por lo que podría ser un juego algo rápido pero que aún así no deja de ser divertido e interesante para volverlo a jugar y descubrir algunos secretos o acciones que se dejaron en la 1ra partida. No es necesario jugarlo para entender los demás juegos pero a partir de este se puede apreciar mejor cómo evolucionaron y mejoraron las siguientes entregas.
L**R
What a great game. Originally released as a GameCube launch title, Luigi's Mansion is a classic that's always fun to revisit. It's also the only GameCube game that was designed to be played in 3D, which makes a 3DS rerelease fitting. Yes, this version is in 3D! There is a lazy trend recently of releasing 3DS games that only play in 2D, for some bizarre reason. It makes sense for some games, but for others, it's just inexcusable. Thankfully, the developers of this one didn't stoop to that level and gave us a legitimate 3D game. The graphics are slightly improved over the original, although obviously they now feature the 3DS' signature pronounced edge aliasing. Everything feels more crisp and nuanced, and the lighting is much more vivid and haunting. The flashlight effects are particularly pleasing. I haven't played the original recently enough to notice any difference in music and sound, but they're pretty great in this version regardless. The controls...eh. (For background: I have a New 3DS XL and chose the Original flashlight.) The circle pad for moving Luigi feels ok, but using the d-pad to aim the flashlight\vacuum is pointless, since by virtue of having only one left thumb, you can't do it while moving. The Circle Pad Pro can also be used, but if you have the N3DS instead of the big accessory, it's pretty terrible. The N3DS circle nub is ok for minor, unimportant things like secondary menus or minor camera adjustments in other games, but for something critically important that also requires strong and precise movement like aiming the vacuum, it really sucks. Of course, it's really the only thing it makes any sense to map it to, so this is really more a flaw with the design of the system. To compensate for this, you can also move the flashlight\vacuum up and down by tilting the system accordingly, which works well sometimes but is far from perfect. For this reason, hitting certain ghosts with the light or vacuuming\freezing Boos is often much harder than it really should be. On the bright side, the motion controls for viewing things with the Game Boy Horror feel excellent. There's also a button to center it, which is smart, and you can also use the circle pad to move the camera instead in case you have limited space around you (or are lazy). It works best standing up with the system about 8-12 inches away from your face, otherwise you can get "overtilt" (game screen doesn't move enough to keep up with actual movement of system). It makes it feel real somehow. Also, the rest of the GB Horror extends onto the bottom screen, so you can see the buttons and stuff, which doesn't have any function but feels like a nice touch. The GB Horror's map and other info are now all on the bottom screen, as might be expected of a DS remake, although the Boo indicator is on the top screen so you can see it better. A few things have changed form the original: The gallery layout is different: it's kind of a bleacher layout, with different 'levels' of portraits corresponding to areas of the game, rather than looking like a spooky gallery hall. It's a little more convenient to navigate, especially if you're looking for a certain portrait, but it's not as cool-looking as the original. Supposedly the Clockwork room is new? And the preceding Telephone Room has changed from being an austere attic to a full-on room with 3 telephones instead of one. Other than that, I'm not familiar enough with the original to know of other changes. New features: -Portrait Battles: after you beat a portrait ghost, you can go to the Gallery and battle them again to try for a better time or portrait frame (if you only got bronze or silver the first time around). It saves your best time\health. -You can play locally with someone else, them accompanying you as Gooigi, a slimey clone of Luigi invented by a future Prof. E. Gadd. If they have a copy of the game, you can play Portrait Battles together, go through the Training mode, or just play through the normal Mansion\story mode together. If they don't have another copy of the game, you can unfortunately only do the first two, but that's still something, I suppose. (Also: your co-op Portrait Battle records are saved separately from your solo records, so each portrait has a best solo score and a best co-op score.) I'm really glad they allow for at least some gameplay if the other person doesn't have the game. Have you ever found another person in real life that had a 3DS and the same game as you? (I suppose this isn't *that* rare for games like Pokemon and Legend of Zelda, but somehow I doubt it'll be easy to find fellow Luigi's Mansion players.) Overall, Luigi's Mansion is still an excellent game brimming with fun, and picking up this new and improved 3DS version is well worth it, despite some less-than-ideal controls.
C**.
Het voldoet niet aan de verwachtingen, ik wil het retourneren!
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