

🛩️ Soar beyond the ordinary—make every game a legendary conquest!
Scythe: The Wind Gambit is a premium expansion for the acclaimed Scythe board game, introducing two modular additions—airships and resolutions—that enhance strategic depth and replayability. Designed for 1 to 7 players aged 14+, it offers 70 to 140 minutes of engaging gameplay. This expansion requires the Scythe base game and is ideal for veterans seeking fresh tactical challenges and stunning components that elevate every session.










| ASIN | B072HZSLL6 |
| Assembly Required | No |
| Batteries Required? | No |
| Batteries included? | No |
| Best Sellers Rank | 95,094 in Toys & Games ( See Top 100 in Toys & Games ) 2,309 in Board Games (Toys & Games) |
| Colour | Grey |
| Customer Reviews | 4.7 4.7 out of 5 stars (1,137) |
| Date First Available | 23 May 2017 |
| Educational Objective(s) | To improve strategic thinking and decision-making skills |
| Item model number | STM631 |
| Language | English |
| Manufacturer recommended age | 14 years and up |
| Material Type(s) | Cardboard |
| Number of Game Players | 7 |
| Product Dimensions | 7.2 x 30.2 x 13 cm; 820 g |
| Remote Control Included? | No |
| tech_spec_battery_description_toys | No batteries required |
B**L
Fantastic expansion
This great expansion just adds to a fantastic base game. The airship models are chunky and look great on the board and like the variable end game senario cards they bring a twist to every game of Scythe.
G**S
Not "essential" but a good addition
To begin I must make it clear that I'm OBSESSED with Scythe, there, got that off my chest. This follows the usual Stonemaier format of excellent production values resulting in high quality packaging and components. The airships are stunning and the rules are clear. I would suggest that you only really consider this if you have the board extension as the territories become extremely cluttered with the additional units. As for gameplay, the ships are a force multiplier and are a subtle way of adding another dimension to the core game. I think this is aimed more at the veterans of Scythe who want to inject new life into their games rather than newbies. On the whole another good addition to the game but, of all the expansions, this is the one you could buy last. I recommend this product.
D**E
More gorgeous artwork
I love this. A lot of folk argue that it doesn’t add much to the base game, but I love the airships and the flexibility they bring. I also love the look of the game when you have these behemoths floating around
C**R
Additional mechanics and more to paint!
This is a great addition to the Scythe universe and offers enough pieces for the largest possible games. And yes, the stands for the other ship are in this box.
R**Z
Good extension
Not critical addition but a very good one if you love Scythe.
C**D
Awesome
Awesome having airships and they add quite a nice amount of movement
B**B
Delivered Securely with No Damage
Great expansion for a great game, Delivered with no damage to the box or contents, Great Purchase
P**L
Airship Fun!
Great extra with the airships, enjoying the variety and the extra strategy it adds to the game. Bit of a squeeze with the smaller board.
T**S
Es erweitert Scythe richtig gut. Die neuen Taktiken des Luftschiffs sind klasse, ändern das Spiel aber nicht extrem. Macht richtig Spaß. Volle Empfehlung.
J**N
A must for the base game, even if you are less players, there are more choices of factions to play.
J**S
Snelle en correcte levering. Speldoos een héél klein beetje beschadigd op een hoek, maar amper zichtbaar. Dus al bij al zeker aan te raden!
N**K
Scythe is one of our most played and most often played games. We love it at anywhere between 1 and 7 players think the Fenris campaign is absolute genius and have bought most upgrades and additions to the game that we can get. So it is no surprise that we also love the Wind Gambit expansion. First off I do believe this is an expansion that is for you hardcore Scythe fans out there like us, if you want to add even more abilities and awesome pieces to move around the board to your game get it! If though Scythe is just a game you enjoy and you've not really seen any need to upgrade it, I truly believe you could pass on adding in the airships and alternate end game scenarios that are included in this expansion. Others in our game group who also love Scythe have this expansion and for them it doesn't work for their style of play but have said they are glad to own it as part of their collection. This is why that we love it though; first there are 8 alternate game winning conditions that you can play. You can choose one of these randomly or go through them one at a time as you play games and see which ones work for you. Most of them are great at shaving off some time off of your games as the alternate win conditions can often be achieved in less time, others focus more on shifting entirely how you play the game and can force a lot more player interaction and battles. Doomsday Clock is probably one of our least favorite and usually is the only one we won't play in a 2 player game. This one has each player take exactly 20 turns and then the game ends. This one shortens game length quite a bit and is one we reserve for an option when playing at a full 7 players, Doomsday Clock however does make a great teaching game scenario we've found. What you're here for though is the airships right? These big chunks of plastic floating around the board and I'm sure you hope they will alter games to where you are having these huge epic air to air combat fights with air drops of giant mechs. Sadly that is not quite how they work, in standard play you randomly select an offensive and defensive power and everyone shares those same powers for all the airships. The cards also determine an airships travel distance in hexes and whether they can transport workers or resources. So while most of the cards aren't unleashing destructive attacks they are providing interesting little perks and add variability in how your games play. Something like that your airship can act as a bridge over lakes, or that it has a drill on it that makes the hex it is on connect to all the tunnel spaces. A more exciting variant with the airships is that each player can instead take a unique offensive and defensive power card for their specific airship. So now you have any number of airships flying around the game board at different speeds, some of them carrying workers toward the factory, others carrying resources to do an aerial bombardment on a bunch of mechs. This for us is what makes the Wind Gambit work so well it adds 2 more random elements to your play style for each and every game you play. The end game objective might push you towards collecting all the event markers on the board and your airship might be the only one in play that can control a territory. These additions add more great fun to one of our already favorite games.
C**N
L'espansione non é indispensabile, tuttavia il costo é basso (20€) e i modellini sono fatti molto bene, vedere le navi volanti che se ne vanno in giro per il tabellone é molto figo. Le navi cambiano le dinamiche di inizio gioco in quanto é possibile utilizzarle per superare i fiumi fin dal primo turno. Aggiungono inoltre qualche piccola dinamica aggiuntiva che rende il gioco più vario.
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