🛡️ Unleash your inner ruler in a medieval showdown!
STUDIO H's Middle Ages is a captivating board game designed for 2 to 4 players aged 10 and up. In just 30 minutes, players can immerse themselves in a world of strategic gameplay, building fiefdoms with intricately designed tiles and navigating dynamic event cards. Crafted from high-quality cardboard, this game promises an engaging experience that combines elegance with tactical depth, all from the acclaimed designer Marc André.
Package Quantity | 1 |
Item Dimensions L x W | 10.65"L x 7.37"W |
Material Fabric | Cardboard |
Style Name | Medieval |
Theme | Medieval |
Number of Items | 1 |
Container Type | Box |
Number of Players | 2-4 |
K**N
Super Fun!
Came in great condition and is a super fun game as a solo but especially when played with others. I bought one for my nephew as well. :D
I**R
Cute simple game
One of the Horses was broken but it was easy to fix.The game itself very nice but involve a lot of luck.
G**B
Great product
Great service And products
P**S
Great Art, Fantastic Gameplay
Middle Ages, bland name aside, is a game that feels great - both gameplay and component-wise. It has really fantastic art and great pieces without feeling overproduced - the use of tiles instead of cards gives it a great table presence while also making it easier to pick-up and move around parts.Gameplay-wise, Middle Ages is like a semi-simplified Seven Wonders - each turn you build a new tile into your tableau (your fiefdom, in theme terms), aiming for synergy with your existing tiles to score progressively more points. The tiles are drafted from a public and visibly supply, so there is strategy both in what you may want for yourself as well as what you may take to prevent another player from taking it. Between the blocking mechanism and the Barracks and Mill tiles, which can enable you to take small amounts of points from other players, it has a cutthroat aspect without being too openly adversarial - there's still more points in increasing your high-value options than in attacking, but blocking can be brutal.Relatively simply to learn and teach and quick to play (it's "16 rounds" but each round is building a single new tile per player, so it only takes maybe 30 minutes with 2 players once they understand it), Middle Ages was a big hit for me.My only complaints was minor and likely won't effect you - one of the character pieces (used to select your next tile) came with the front foot of his horse broken off. No big deal, I can glue it back on and it isn't gameplay effecting at all, so didn't bother me.
H**N
"Where knights roamed and legends were born."
This is a solid, fast-paced entry in the medieval genre. For experienced board gamers, it offers a nice balance of strategy and quick decision-making in a compact 30-minute playtime. The game shines with its blend of tactical depth and accessible rules, making it ideal for both newcomers and seasoned players.The components are well-designed, and the art direction beautifully evokes the medieval theme. The gameplay itself is relatively simple, revolving around resource management, area control, and strategic actions, but it still manages to provide meaningful choices each turn. It’s not overly complex, which makes it a great filler game between heavier sessions.That said, there’s a bit of randomness with the dice rolls, which can sometimes undermine the strategic depth for players who prefer more control. The game plays well with a group made up between 2 to 4 players - it feels well-balanced, though it shines best with 3 or 4 players, as the dynamics are more engaging.Overall, "Middle Ages" is a great option for a quick, fun session - especially for those who enjoy light-to-medium strategy games. It won't replace your go-to heavy hitters, but it’s a perfect filler when you're looking for something easy to teach and play.
R**J
Both original and replacement came broken
I bought this item and it was delivered with broken components. Amazon sent a replacement copy and its the same situation with two broken horse meeples. I am frustrated tp say the least. I fo not recommend purchasing this item. As you can see from box damage this is too fragile to travel with let alone ship.In the event you get whole pieces how long will it remain so.
R**L
Easy to pick up, fast to play; favors both tactics and strategy; a great game
My wife and I enjoy board games, and play with friends who actually compete in board game tournaments around the country. Now we aren't that serious, but I don't think we can call ourselves casual players either. So, each year we end up trying out a couple dozen new (sometimes truly new, sometimes just new to us) games, as well as playing old favorites. But as far as I am concerned, Middle Ages has been the stand-out new game for me this year. For fun, replay-ability, tactical/strategic thought, and pacing, Middle Ages really stands out.It's a small game, and I appreciate that. I own plenty of space-hogging games, and it is nice to have a game that can be played by 5 people on a coffee table. Set up is fast -- like 5 minutes tops, the majority of which time is taken up by players fighting over who gets which color to play. The rules are clearly written and more importantly, well-organized. Each concept of the game is clearly highlighted in the rules, and the rule book is easy to reference. Not that it is really needed for long, because the iconography on the player boards and event cards is very clear, and within a couple of turns, the rules won't be needed any longer.The basic concept is that you are a medieval noble and you are building your domain. The domain that has the highest wealth at the end of 16 turns is the winner. And while 16 turns might sound like a lot, 2 player games average about 15-20 minutes, stretching to about 40 minutes for 4 players, largely because there was more table chatter. The game has elements of an engine builder in that the various structures (fields, villages, churches, barracks, etc.) that you choose to add to your domain can interact with each other, or be modified to work together, to be worth more than the sum of their parts. It also has a bit of area control in it, as you are constantly using your one or both of your pieces to block other players from getting to certain tiles they need, or seizing them for yourself. The game requires tactical play and you need to be interacting with other players every turn. You should be attacking their domains or protecting your own from incoming attacks, out-building them in order to steal their victory points for your own, or just out-maneuvering them on the board in order to ensure that your domain functions better than theirs, earning you more points. This game is not multi-player solitaire, and I am grateful for that. And what is more, none of this tactical interaction requires any sub-systems; it is all done in exactly the same way that any other turn is taken.Strategically, the way tiles are placed means that you can see out four turns in advance at all times. In addition, there are four event cards, one of which is activated every four turns. Event cards have either a positive or negative impact, but all four event cards are displayed from the beginning, so you can play to either take advantage of, or ameliorate the impact of, the upcoming events. This is where the area-control effect comes into play; often the path to victory involves steering your opponents into the teeth of oncoming events, while avoiding them yourself.And all of this is done with just a single move of your token, and then performing the two actions associated with the tile that you've just added to your domain. With all of the instructions right there on your player board, it takes between 30 seconds and a minute a turn. Math rarely exceeds adding up to four or five. There are no convoluted rules, and anything you've done to improve your domain engine is manifested on your player board, so all calculations are minimal. Additionally, each turn as you collect your domain's income, you are also collecting your victory points, so there is no converting a variety of different elements into victory points at the end of the game. At all times it is pretty transparent where all players are in relation to one another, and when you are playing with more than two players, you'll see some ganging up to drag any breakaway players back to the peloton. It is worth noting that the game does not have any "catch up" mechanism and it is quite possible to have a pretty crushing victory.There is some luck, but it is minimal. Event cards are drawn at the start of the game, before anyone has made a move or started a strategy, so all strategies can (and should) be based around those event cards and when in the game they are going to be activated. Tiles are drawn in advance of anyone's move, and then refreshed on a rolling basis, so that you always have four turns worth active and visible to all players. However, not all tiles are drawn in a game, so there is a small amount of luck in that in the final half-dozen turns of the game you can find yourself needing a particular tile to avoid taking a penalty, and it doesn't come up. But since everyone starts in the same place, and plays off the same tile row, the victor is generally the player who finds the best combination of tactics and strategy. Be too focused on strategy, and someone will tactically knock you off your course; play too tactically and you'll find yourself battered by event cards and failures to create a good domain engine. It's a great little balance always happening.Finally, the quality of the game is stellar. The artwork is outstanding and the quality of the components is top notch. The box is gorgeous and evocative, the playing pieces are lovely, and the art on the tiles is perfect for the theme. I am particularly impressed with the fact that every playing piece is unique, and the artwork on each and every tile is unique. Also, there is a wonderfully tactile element to the game, because each tile interconnects with your player mat and then with the pieces to either side. When you are done, you actually have a little Bayeux Tapestry depiction of your kingdom, and that depiction is always different since every tile has unique art.In a nutshell, I am enormously impressed with this game. It packs a lot of fun into a small footprint, and does it with a well-integrated theme, smooth and fast game-play, and excellent quality components. I cannot recommend it highly enough, whether you love complex or simple games, or both.
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2 months ago
2 months ago