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M**Y
A must-have book for any UX program nudging students away from a Figma-first design approach
I have been an adjunct at a master's User Experience program for over 5 years. Our program emphasizes the importance of the human-centered process including discovery, problem definition, strategy, etc. There's no shortage of books that cover these topics. We got that down.Where we struggle is when students move from strategic ideation to wireframing. After watching hundreds of students come through our program, the more successful ones typically start their wireframing process with well-crafted hand-drawn concepts. The ones who skip this vital step and take the dreaded Figma/invasion first approach. And quite frankly, their work is not as good.Drawing Product Ideas has fulfilled a SERIOUS need in providing students with material on how to develop hand-drawn product ideas and wireframes before entering Figma. We finally have a book where we can:1. Get students comfortable with drawing through hands-on exercises, especially for the ones who have little to zero drawing/design experience2. Teach students how to carefully develop design systems, while taking the book's building-block approach3. Emphasize rapid iteration through hand-drawn media as opposed to digital pixel-pushingI can't recommend this book enough.
J**G
Great book, highly recommend!
This book is super awesome! It helps designers and people who want to be a designer to understand the drawings deeply. I appreciate that the book breaks down the drawings into components and combine them systematically. Good drawings can facilitate communications, which is crucial for a designer's day-to-day life. Highly recommend.
T**N
Great guide for product, UX or any professional
I really enjoyed Kent's book, so much that I bought them for my whole team. Oftentimes product and UX spends a lot of time trying to convey concepts to designers which pending on the size of your org can mean you are doing a lot of work articulating your idea. As a product manager, if you can't articulate your idea to your design team, how do you expect customers to understand it? This is a great guide to have for any product, UX or professional to feel confident in their drawing skills, and I can't wait to share this approach with my whole team.
J**Y
A timely reminder of the importance and power of drawing, as a foundational iterative skill.
Very happy to have picked up this book at SXSW. In an ever-accelerating digitally tooled design space, this book is a timely reminder of the importance and power of drawing, as a foundational iterative skill. Ken passionately explains how drawing encourages breadth of thinking, and is an integral tool to the problem space understanding and evolution. Mental barriers to picking up a pencil are erased, as practical tips and techniques are built upon. I am excited to integrate some of this wisdom into my designs.
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