⚡ Gear Up for Epic Battles!
The NerfRival Artemis XVII-3000 Red is a high-capacity blaster designed for ages 14 and up, featuring a rotating barrel and slam-fire action. It holds 30 high-impact rounds and comes ready to play with no assembly or batteries required.
Product Dimensions | 10.8 x 26.7 x 45.4 cm; 1.36 Kilograms |
Manufacturer recommended age | 14 years and up |
Item model number | B8236UF0 |
Assembly Required | No |
Batteries Required? | No |
Batteries Included? | No |
Remote Control Included? | No |
Color | Red |
ASIN | B01JJ5KFRY |
N**K
So much fun, a little more powerful so short range packs a sting...
So much fun, a little more powerful than our other Nerf Rival so not for very short range but packing lots of ammo gives you the upper hand... love these guns & so far no jamming issues at all which is huge improvement on some of the Nerf Rival guns.I think out the many Nerf we now have this is in the top 2 with the XX-800 for total fun & power from Nerf Rival...Many to choose from but from experience unfortunately some have jamming issues that takes the fun out of them no matter how cool the others look...This one works well & is so cool 👍👍😁
T**E
Maximum shots fired!
Purchased to combat someones single fire nerd gun. This thing gets shots off in a hurry! And with the large capacity storage you can put shoot most guns. It is a bit in accurate as mentioned by other reviews but it's on Target enough to be a menace. It's a lot of fun to use and reasonably sized so it doesn't feel like a child's gun when carrying.
N**B
Cool blaster
This is aimed more at nerfs older nerfers the prime is easy enough but it’s quite a chunky boi holds a amazing capacity of 30 balls it hits pretty hard I caught a ricochet on my earlobe stung a bit definitely need safety glasses to use this pretty cool blaster very doom slayer if you get my drift
M**I
Averages 96 FPS; Run 'N Gun, reload on-the-fly.
My ProChrono Digital chronograph measured the speed of the rounds fired from this Red (or Blue, the color should not be a factor) Rival Artemis blaster traveling at the average velocity of 96 feet per second (FPS). It is hard not to like this hefty blaster. That is, if you like springers. This blaster is endowed with Nerf's famous Slam-fire function (hold the trigger and pump the priming handle for one shot per prime), and a decent ammo capacity. This has a higher ammo capacity than the Apollo and Zeus (6-12 balls, but they have replaceable magazines) but cannot hold as much Rival rounds (for those who do not know, they are soft foam balls) as the Khaos (40 round magazine) and surely will not be able to hold a candle next to the Nemesis (100 round hopper). It has but a 30 ball capacity worth, three built-in 10 round capacity (3x10 balls) magazines, but they cannot be removed or replaced with magazines sold separately. I suppose that if you need to shoot more than 30 rounds, you are probably too far from your opponent or just blindly shooting preemptive shots. The shots are harder to aim than say, an Apollo, but you will probably be able to overpower someone using an Apollo in ammo capacity and Balls Per Second (BPS; no, not Basis Point or Bits/Bytes per second). This blaster seems kind of like the Rival version of the Elite Rampage dart blaster and the Mega Rotofury with it's front grip priming handle. It has 4 rotating barrels that take turns firing rounds. Apparently, the other three barrels gather rounds to be fired in a counter-clockwise rotation (clockwise from your opponent's point of view), firing when the barrels reach the bottom position. There is a mini tactical rail on the top front of the blaster. This is a Rival rail, which is not compatible with Picatinny rail accessories (and not truly compatible with Nerf dart blaster accessories, but it is possible to attach the Nerf accessories pretty solidly). You can put a Rival Red Dot Sight if you have one, although in my opinion it does look kind of goofy with it on. You may look like you are holding a robot dog. Anyway, the ergonomics feels meaty up-front with the big priming handle that feels nice an solid, but the main pistol grip is uncomfortable to me. As in the case with the Rival Atlas, my middle finger does not agree with the bump at the top of the pistol grip. While this is not a deal-breaker, I am willing to bet that it could get rather annoying if you focus on it during use. It is slightly quieter than the Atlas, but it does make that ratcheting noise that the other Rival springer blasters have when they are primed. Naturally, it has a safety lock in a easy-to-access location (above the trigger) to prevent accidental shooting. There is a lock-release lever connected to an internal locking mechanism in event that it accidentally activates when it is not supposed to; in theory, freezing up your blaster, so having access to it would be easier than having to unscrew everything and open up the blaster to fix it. There are 2 uncommonly shaped sling-mount attachment points in back of the blaster. One on the rear bottom of the handle, and bottom of the rear of the blaster. There is a loading/reloading-Access door that is easy to slide to the back of the blaster, which gently clicks into (and out of) place and holds the magazine springs back to make reloading easier to do on-the-fly. This means that picking up ammo off of the ground and putting it back into the blaster when running-and-gunning would be an ideal style to use with this blaster in particular. In conclusion, the Artemis adds a factor to the Rival line that has been missing thus far, in the ability to resource spent ammo faster and shoot off a decent volley of shots in quick succession without having to stop to reload another magazine. It may look odd to some, but it will be welcomed to most Nerfers who prefer to run, gun, and scavenge their way to victory.
G**O
Arme jouet très apprécié .
Produit utilisé pour des jeux de combat . Très apprécié pour sa puissance et précision .
Trustpilot
2 weeks ago
2 weeks ago