Dungeons & Dragons D&D Mordenkainen's Tome of Foes
K**I
So much more than a monster manual
The tops of the pages of my book look wavy as though it had been stored in a damp area. Besides that, I love it. I was expecting this to just be a monster manual but it’s so much more. Theres tons of history, many new playable races, and lots of powerful monsters.Chapter 1: The blood war. p5-34. Details on the war between the demons of the abyss and the devils of the nine hells. A how-to guide for making a wide variety of cultists.Chapter 2: Elves. p35-64.Lots of elf info. New playable races include Eladrin (way better than the DMG Creating A New Character suggestion), Sea Elf, and Shadar-KaiChapter 3: Dwarves and Duergar. p65-84.Lots of dwarf stuff. New playable Duergar subrace for dwarf.Chapter 4: Gith and their Endless War. p85-98.Brief section on the Gith. Play as Githyanki or Githzerai.Chapter 5: Halflings and Gnomes. p99-114.Brief section on these little people. Deep Gnomes are now playable characters.Chapter 6: Beastiary. p115-252A good mix of all challenge levels with Demogorgon, Orcus, and Zariel taking the top spots at Challenge 26.Appendix p253-256Monster lists by creature type, challenge, and environment.
T**.
Another Good but not Great entry into D&D canon
Mordenkainen's Tomb of Foes is another D&D release that contains a bunch of material that was already released.In this case it is the Demon Lords which were all part of the Out of the Abyss adventure.If you don't have Out of the Abyss and want to create and adventure with a Demon Lord as the final baddy, this could be the book for you.What I think Mordenkainen's does well is provide insight into backstory, lore and culture of several iconic D&D creatures/races.This is done in much the same way that Volo's Guide to Monsters did.Covered in Mordenkainen's are the Devil/Demon Blood War and the Gith's Endless War.Beyond that it also gives more background and deities for the traditional D&D races of Dwarves, Elves, Gnomes and Halflings.Some new playable subraces are introduced. Elves get: Eladrin and Shadar-Kai Dwarves get: Duargar The somewhat less traditional Tieflings get Devil specific subraces. This info is in the aforementioned Blood War section.Side Note: I do like how Lolth is explained not to be a Demon Lord but is a Deity for the Drow.Cool but without stats it will make playing the old Queen of the Demonweb Pits adventure from 1st edition problematic.FYI, I do play many of the old adventures after converting them to 5th ed. rules.Mordenkainen's also introduces the Gith as a playable race.Sadly I think like the playable monsters races in Volo's guide they are not the best designs.Beyond that there is a bestiary which has a number of new higher challenge rated monsters.The Drow and the Duergar are both well fleshed out with numerous entries for these 2 races/cultures.For me I was more interested in the new Ogre and Troll variants as I tend to run low to mid level old-school Greyhawk adventures.
Y**I
Interessante e Unico
Il Mordekainen's Tome of Foe è un manuale senza ombra di dubbio interessante: non solo si colloca a metà della storia della pubblicazione dei manuali D&D 5.0 ma aggiorna i narratori sulla storia dietro a Elfi, Nani, Gnomi, Gith e Diavoli/Demoni. Metà del manuale interessa difatti la storia dietro la guerra sanguinosa, la scissione degli elfi, la separazione dei nani dai druegar, approfondimenti generici su gnomi ed halfling ed infine la razza dei Gith; il resto del manuale è un bestiario planare.Gran parte dei mostri qui presentati si presta ad utilizzi nelle campagne di livello alto e possibilmente esterne al piano materiale; le opzioni per i giocatori sono poche e la maggior parte sono perlopiù nominali che altro, ma interessanti per donare un po' di colore laddove mancava. Ovviamente tutto il manuale è piacevole da leggere e ben illustrato, come ci ha ormai abituato la Wizard of The Coast.
C**N
Excelente Suplemento de criaturas e raças
Se você é mestre e gosta de ampliar o seu leque de criaturas disponíveis, esse livro é essencial para você. Primeiro porque, além de ampliar substancialmente o número de monstros que você pode utilizar (sobretudo, demônios e orcs) ele traz um pedaço de lore tanto destas criaturas quanto de NOVAS RAÇAS jogáveis e de raças base do livro do jogador. Se você é apenas um player o livro não lhe é muito útil, mas para um mestre torna-se uma expansão fundamental.
S**N
ottimo compendio che affronta i piani
abituato alla 3.5 ho come punto di riferimento i vecchi manuali, tra cui il libro delle fosche tenebre, che forse erano dal punto di vista della lore un po' più profondi, e macabri, ma Mordekainen è pieno di spiegazioni e mostri planari che vanno ad aumentare l'arsenale già nutrito del master. per quanto riguarda le illustrazioni lo stile nuovo mi piace, anche se un po mancano gli schizzi a matita dei libri vecchi.libro arrivato nei tempi previsti e in condizioni perfette
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