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Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance, global illumination, and curves and curved surfaces. It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment. Reviews "This is the book I recommend to everyone starting out in the industry. Not only is it a great reference on so many topics, each topic is covered in impressive depth with great references for further exploration." ― Alex Vlachos, Valve " Real-Time Rendering condenses literally thousands of cutting-edge papers, talks, and blogs into a single, easy-to-read volume presenting today's best practices, open problems, and promising state-of-the-art research. A key reference for beginners and experts!" ― Chris Wyman, Principal Research Scientist, NVIDIA "Since it was first published, Real-Time Rendering has been an invaluable companion to anyone who wants to keep up with this dynamic field. It combines rigorous coverage of the fundamentals with up-to-date discussion of the latest techniques. The fourth edition is required reading for anyone serious about computer graphics." ― Matt Pharr, co-author of Physically Based Rendering: From Theory to Implementation "I built our rendering engine and my career on what I learned in previous editions of Real-Time Rendering . This new edition is carefully updated to represent the current state of our field, and will remain the first resource I check when tackling a new challenge." ― Patrick Cozzi, Principal Graphics Architect, Cesium, and co-editor of OpenGL Insights " Real-Time Rendering is the first book I recommend reading to anyone who wants to learn real-time graphics. All the relevant knowledge in one place, and a joy to read, too!" ― Aras Pranckevičius, Unity Technologies About the Cover: The cover shows an example of advanced real-time rendering technology used in the 2018 Star Wars ™ short Reflections , which includes real-time ray tracing of reflections and area light shadows computed on the GPU. The short was produced by Epic Games and built in Unreal Engine in collaboration with ILMxLAB and NVIDIA. Review: Proper delivery - I received the very 4th edition book in proper condition. Review: Good Page Quality - The page quality is good




| Best Sellers Rank | #109,916 in Books ( See Top 100 in Books ) #16 in Game Programming #21 in Graphics & Multimedia Programming #47 in Graphics & Visualization |
| Customer Reviews | 4.2 out of 5 stars 238 Reviews |
A**I
Proper delivery
I received the very 4th edition book in proper condition.
P**R
Good Page Quality
The page quality is good
A**E
Unsupported Kindle format
Don't buy Kindle edition as the format is unsupported, so I am giving 1 star, if zero was possible I would have given that.
P**.
Outstanding content. Okay book support.
Not talking about the content since I received the book today and I will need several months to get through it (and everyone knows it's the best available on the subject) but about the support. I was scared after reading the previous comments about the quality of this 4th edition but the book came in one piece (!). Nothing bad or shocking quality wise: the paper is alright for a book this thick, illustrations are clear and in color, no loose page etc.. Sure the cover's quality is nothing special but come on, I am buying a book for its content, not to put it on a showcase.
H**W
Bad page binding in some copies
The page binding of the first chapter or two is terrible. Several pages fell out when turning and more are very loose. As others have shared, the print quality on the 4th edition is terrible. I might try ordering a second copy but my expectations are low. Update: ordered a second copy direct from Amazon instead of third party. Page binding looks much better and there doesn't appear to be any loose pages.
G**.
Must have
Great book, a mast have for people that work with real-time technologies! This is The Bible of real-time rendering, every single topic is explained very thoroughly without ever being boring. Shipping times were faster than Amazon said (arrived only 1 week after the order). The book arrived in perfect condition.
V**R
Imprescindible en la librería
El contenido es de 10. Amplía enormemente los conocimientos básicos en la materia que se pueden encontrar por internet y no le falta de nada, ejemplos reales y casos de uso incluidos, muy recomendable.
A**R
Excellent book
Goes into great depth and detail on the mathematics of light transport and physical based rendering. I actually implemented the Hammon BRDF for diffuse material (page 355), and it works well!
Trustpilot
2 months ago
2 months ago