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Winning Moves Games Deluxe Pit is a dynamic card game that simulates the fast-paced commodities market. Featuring 74 premium cards and a silver-toned bell, it supports 3-8 players for engaging group play. Ideal for teens and adults alike, it combines fun with strategic learning about trading and market dynamics.

| ASIN | B00000DMBD |
| Age Range (Description) | Teen |
| Age Range Description | Teen |
| Best Sellers Rank | #159,310 in Toys & Games ( See Top 100 in Toys & Games ) #6,402 in Board Games |
| Brand | Winning Moves |
| Colour | Multi-colored |
| Container Type | Box |
| Customer Reviews | 4.8 out of 5 stars 7,070 Reviews |
| Educational Objective | To teach players about economics, trading, market dynamics, and strategic thinking. |
| Global Trade Identification Number | 00071404310194 |
| Grenre | Strategy |
| Included Components | Cards |
| Is Assembly Required | No |
| Item Dimensions | 12.2 x 6.9 x 16 Centimeters |
| Item Dimensions L x W | 15.9L x 12.1W Centimeters |
| Item Display Dimensions | 15.9 x 12.7 x 12.1 x 6.6 Centimeters |
| Item Package Quantity | 1 |
| Item Part Number | WNM1019 |
| Item Type Name | card game |
| Item Weight | 10.4 Ounces |
| Manufacturer | Winning Moves Games |
| Manufacturer Part Number | 1019 |
| Material | Paper |
| Maximum Recommended age | 1080 |
| Minimum Recommended age | 96.0 |
| Model Name | Deluxe Pit Game |
| Model Number | 1019 |
| Model Year | 2021 |
| Number of Items | 74 |
| Number of Players | 8 |
| Operation Mode | manual |
| Other Special Features of the Product | Fun |
| Power Source | manual |
| Product Style | Retro |
| Size | 2.7 inches x 4.8 inches x 6.3 inches |
| Subject Character | Trader |
| Theme | Party Game |
| UPC | 792491842565 014043010193 074748318826 689960222938 071404310194 714043101944 787799391686 787799053751 724043010191 714043010192 743181154659 |
| Unit Count | 1 Count |
M**.
Money well spent
Great game lots of family fun.
C**Y
The fastest, most fun, and intriguing card game of all time!
PIT is a card game based on the trading of commodities. This sounds dry when you first hear it, but actually this is one of the most enjoyable party games ever invented. It's simple to learn, fast to play, and involves lots of screaming and yelling. (Try to imagine "Go Fish" if nobody takes turns and it was played like a furious farmer's auction). But the game also has a fascinating history and teaches something about the nature of the economy. The commodities market developed in the 19th century as the modern agricultural economy began to grow in the U.S. When many farmers faced bankruptcy during lean times of the winter season, "forward contracts" -- an agreement between a buyer and a seller on a price, quantity, and a future delivery date of a particular commodity like wheat or beans or coffee -- started to appear. Between the time of the contract purchase and the delivery, the price of the commodity could change rapidly and violently in either direction, so to protect themselves, merchants would travel to Chicago to trade their various contracts and agree on a later delivery date. The location where they traded (originally a room above a flour store) became The Chicago Board of Trade (CBOT) -- also know as "THE PIT." Today we see the The Pit on television every day, where traders dash about desperately yelling and giving signals to buy or trade contracts on wheat, soybeans, Eurodollars, heating oil, gold, and so forth. (Actually, I work in a commodities brokerage firm and live this madness every day.) And thus arose this long-lived, legendary card game. By 1904, when the game was first published, the commodities market had exploded into a major economic force in the country, and one in which speculators could lose or gains millions in a short period of time. This game is meant to imitate the frenzy of traders on the floor of the pit, selling and buying contracts on various commodities rapidly so they can "corner" a particular market, and where fortunes can be made or lost in seconds. This may sound a bit complicated, but PIT is an incredibly simple game to learn and addictive to play. Seven-year-olds can pick it up quickly and be trading as hard as an adult player after only one round. The play is simple. A deck of eight different "suits" of nine cards each (commodities like wheat, oats, coffee, and sugar), plus a "bear" card and "bull" card, are dealt to the players. The dealer then rings a bell (included in this set) to declare trading open. Immediately, without any semblance of taking turns or order, the players try to discard cards they don't want by trading them with other players so they can get all nine cards of one commodity in their hand and "corner" that market and win the round. You receive a particular number of points depending on what commodity you've nabbed (wheat, for example, is the most valuable at 100 points). All trading is blind: a player holds up cards of all the same suit he wishes to trade, keeping their backs to the other players, and yells out how many he wants to trade ("I'm selling three! Three! Who wants three!). Other player may ask him to trade less if he they have fewer cards available to offer ("Will you drop to two!? I'll trade two!"). Usually, three or four trades among different players are going on at any time, or players are competing to grab an offered trade first, and the game becomes a furious race to nab that nine-of-a-kind and slam your hand on the bell to announce that you've won the round. Amongst all this looms the Bear and Bull cards. The Bull is a wild card; you can corner a market with only eight cards plus the Bull. But if the Bull is in your hand when someone else slams the bell, you lose twenty points. The Bear is always bad: you lose twenty points if it's in your hand at the end of the round, and as long as it's in your hand, you can't corner a market. You keep playing rounds until someone gets 500 points and wins the game. New players may be a bit hesitant with the fast and furious play style, but pretty quickly everyone will be feeling like a real tradier and yelling and wheeling and dealing. I've seen ten-year-olds beat out fifty-year-olds with their enthusiasm. And no one will ever get bored playing this. (Neighbors, however, may complain about the noise.) The only real drawback to PIT is that it isn't as fun with a small group. The more players you have, the more fun it is. A three-player game is possible, but it isn't as intense as a game of five or more. And eight players (the maximum) is an absolutely amazing thing to see or take part in. Buy this game...you'll be the hit of your next party. It has all the wheeling and dealing of Monopoly in one tenth the time!
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K**Z
Fun game for all ages!
Break the ice with anyone in the fam with this game - fast paced and so fun!
M**I
As described
Original and you need to have this game!
Trustpilot
1 month ago
3 weeks ago