

๐ฎ Embrace the Darkness, Conquer Your Fears!
Dark Souls II for Playstation 3 offers an intense gaming experience with a new engine that enhances graphics and sound. Players will navigate a vast world filled with intricate environments, unique monsters, and challenging bosses, while enjoying deeper customization options and an evolved multiplayer system for both cooperation and competition.
User
Die Like A B*tch
I have played both of the previous Souls games and Demon's Souls is one of my top 3 favorite games of all time. I have hundreds of hours and many fond memories poured into it. So needless to say I was really anticipating this game, to the point of having it pre-ordered since January 2013. After playing a good 6 hours into the game I can say it was well worth the wait.Dark Souls 2 is a nice mix of both Demon's Souls and the first Dark Souls. The open world format, bonfires, and estes flasks make a return to this game from Dark Souls, while the healing options, leveling up and dying is a throw-back to Demon's Souls. Another thing that hasn't changed from either of the previous games is the brutal difficulty and I must say, this sequel takes that difficulty and runs full out with it.Yes, this game is HARD, but that is expected with any Souls game. DS2 has made things more difficult by lumping more enemies together. So instead of fighting 1 or 2 enemies at a time, you are typically fighting 3 or 4 enemies. This can make things really challenging. The game also hides enemy ambushes around every corner so you learn really quick to take corners carefully or with a shield thrown up for any surprise attacks. However, if you don't have any stamina to withstand an attack to your shield you are stunned for a few seconds, which can mean a quick death. The game also seems slower to react between attacking and then trying to roll away. My O button is taking a pounding with me trying to quickly get away from an incoming attack. One of the big changes from either of the previous games is enemies stop re-spawning after a time. This can make the game easier if you were having a hard time in an area previously, but can be annoying if you are wishing to farm an area.As I have been saying, DS2 is hard so you WILL die. When you die you become Hollow. The more times you die the lower your health goes down until it bottoms out at 50% of your health. This is like Demon's Souls, but instead of immediately loosing ยฝ your health this is a gradual process. Also similar to Demon's Souls is a ring that acts like the cling ring. This enables your health to bottom out at 75% instead of 50%. I suggest getting this ring ASAP or you will have a much harder time. When you are Hollow you have the ability to become human again which is done by consuming human effigies. This will make you human and restore you to full health, but be stingy with them as they are rare early in the game. You can also become human by being summoned as a white phantom. This seems very hit and miss. Sometimes you are restored to human on the first summon, other times it takes multiple times. It also doesn't seem to require the death of a boss to accomplish this. I don't know if this is a server issue or if there is some other factor that contributes to becoming human but right now it seems random. I hope this is something they fix.Summoning works very much the same as the previous games. You put down your sign and you are summoned. There are 2 different types of summoning soapstones. You have the regular White Soapstone and the Small White Soapstone. The SWS can only be used in certain areas and has a short time-limit on its use. I summoned someone with this and he lasted through 2 enemies before being returned back to his world. So I suggest just sticking with the regular WS. There is also a ring you can get that can make match-making with friends easier. I haven't tried this yet but one reason I loved Demon's Souls so much was being able to play with my sister. We were never able to play with each other in Dark Souls due to that games poor match-making so I am thrilled we will be able to play with each other again. I have not yet been invaded or invaded anyone myself so I cannot comment on that online aspect of the game.As for the world, it does keep the open world quality found in Dark Souls. You have a main village that acts as a central hub and from there you have paths that branch off, getting larger and larger. Within the village you have the Emerald Herald who is like DeS Maiden In Black. She is responsible for leveling you up and who upgrades your Estus flasks. Instead of starting with 5 Estus flasks like in DS you only start with 1. You can still upgrade how many uses you get by collecting estus shards that are found around the world. You can thankfully get 2 shards pretty early in the game. You can also upgrade how much HP it will regenerate. Along with the Estus flasks you also have lifegems that can be dropped by enemies and are also scattered around the world. They are a 1 time use which will gradually restore your health.Since the world is more open and doesn't interconnect as fluidly as Dark Souls, you are able to fast travel to any previous bonfire you have been to. This has been especially helpful since you can only level up through the Herald. Like in the previous game the bonfire will heal you, restore your estus flasks, give you access to an item box and restore the areas enemies.Despite how hard this game is and how many times you will die like a b*tch, this game is still a blast. It is brutal but when you get past that enemy or boss you were struggling on there is this intense satisfaction of `I did it!' I highly suggest this game to anyone who has played and liked any of the previous Souls games. It has taken some of the best from the previous games and put them together in this wonderful addition to the Soul's family. This game is definitely not for everyone, but if you have the patience and will, you will be rewarded with an amazing experience and a deep sense of satisfaction.
User
Great game-- play for days!
This is not a game for the casual player. It requires a large time commitment and a determined attitude to complete what is renowned as a very difficult game to win. It requires considerable skill to succeed โ skill that you will develop by practice and experience โ so that when you succeed, it will be a cause of pleasure and pride โ which in my opinion makes it a great game. If, on the other hand, you get frustrated by having to play the same scene over and over, then this is not for you.There are some barriers to enjoying the game that could lead the new player into giving up. I am assuming that the hard-core gamers bought this years ago and the current reader is a more casual player looking for a new game now that the price has come down. Plenty of other places describe the game so rather than repeat that - here are a few points from my own play of the off-line single player version that I hope will get you through the tough times at the start. It will be worth it.1: This is a complex game but comes with no instructions! The game makes extensive use of small icons that, without explanation, are frustrating and confusing. Search online (IGN is a good source) to get explanations of these and various player attributes and weapon/defense attributes. This will be important as you develop your player. Find the green herald at Majula for player upgrades and the all-important Estus flask - and the blacksmith for weapons upgrades after you get the door key in Forest of Fallen Giants. Look for non-combatants throughout the game and talk to them repeatedly as they often will have stuff to sell.2: The targeting system can be very annoying. It is difficult to strike opponents accurately without it but at times it can get you in trouble. An enemy coming at you may not be recognized as such until the last minute. Even worse โ activating the targeting system too soon may lead to the player making an about-face and turning his back to the enemy! With multiple enemies you may find the one across the room selected while the enemy in front of you is ignored. This is especially important, since the player will turn his body toward the selected target that may again result in him facing away from the more immediate threat. Move into a new area very carefully so that only one enemy comes toward you โ it makes it so much easier.3: Timing is everything. Your player will take a significant amount of time to complete a move. Different weapons have different times to complete a move. Learn to deal with this โ it is a feature, not a defect! The same applies to enemies โ exploit their moments of vulnerability when they make big swings or lunges.4: Huge enemies early in the game seem impossible to defeat โ but donโt give up, there is a way. Almost all enemies have territorial boundaries. Back away (with enemy targeted so you are facing him as you go backwards) and eventually he will stop, turn around and go back to home base. Thatโs when to strike.5: Watch the green (strength) bar, not just the red (health) one. With strength depleted, you cannot attack or defend! Jumps, rolls, running, striking and being struck all diminish strength for a period. Back away when the green bar is low. If possible lower your shield while backing as strength recovery is much quicker that way.To wrap up. This is a very large game world with enormous numbers of possible ways to play, large numbers of characters, enemies, weapons systems, magic, monsters - everything. I recommend it highly to the motivated player and hope that my notes help you get beyond the initial feeling of confusion and being overwhelmed to really enjoying it.
User
As Awesome and as Painful as the Original
I remember the first time that I picked up a PS3 controller and tried out my roommate's new game, Demon Souls. For someone who attacks games with an obsessive compulsive disorder type mentality and who doesn't give up easily, it was a nightmare game. But ohhhh what a deliciously gorgeous nightmare it was. If you are a rage quitter, then this series of games: Demon Souls, Dark Souls, and Dark Souls II is really not for you. They are frustrating, but beautiful. Simple, but complex. It takes patience in order to make it through, even with frequent help from the Sun Bros. But be prepared to lose your humanity and souls over and over again.Dark Souls II is stunning. The story is just as driving as the story line for Demon Souls and Dark Souls; always revealing just enough to satiate curiosity but not enough to give away the ending. The play style is simple enough, but I will say that Demon Souls is the game that made me switch to being an inverted player. Seriously, I had played Xbox 360 for YEARS with the non-inverted controller settings, but along comes Demon Souls on the PS3 and for some reason the game controls were easy for me when inverted. Ever since then I can't play any game without the controller being inverted.My advice is as follows: Most of all, don't give up! It will be extremely frustrating at times, but all of us have been there! Use your Human Effigies sparingly in the beginning, but don't be afraid to summon help early on or even throw down your own soul sign in an area you just began so that you can be summoned to another world and find out what is ahead for you in your world. Find a free online guide to use and follow the advice it gives! Don't kill NPC's! If you do then next thing you know, you will be invaded all the time by red phantoms and trust me, they will ruin your day. Finally, those orange-ish/yellow-ish soul signs are for the Heirs of the Sun, and they are there to help people just like you! If all else fails, and you really need help, then add me on Xbox Live and shoot me a message. My gt is Fattyeggroll.Happy gaming! And praise the sun!
User
Easily one of the best games I've ever played
As the title says, I have very much enjoyed this game. Despite this, I DO NOT recommend this for most people, as this game not near casual or forgiving, despite debatably easier than the original Dark Souls. I recommend this game and its prequel to non-casual gamers, as this game will eat up time and requires much patience and skill to play. Even right when you start, you're dropped in the game with very little description of how things work, and have to figure things out alone from there.On good notes though, weapon and armor variation and usefulness has greatly improved, making multiple characters have very different play styles. There are many bosses, all very diverse from one another, though some are exceptionally more difficult than others. Something notable about the combat is not only how much it has improved, but how you managed to analyze enemies over time, learning everything about them after fighting them multiple times. Not only this, but I found myself not thinking "Oh, what? that death was cheap and unfair", but instead "Made the same mistake, come on, self" or "alright, I need to watch for this"; basically saying that all my accumulating deaths were my own fault, and surpassing the areas where I died made me proud and better prepared for future deaths.Another great thing about this game is the story. Whether you want to know about it or not is totally optional, though I completely recommend it. There is a HUGE amount of lore in this game, all of which I found very interesting, enough so that I was able to find most of it and piece together an entire history and story of the game.As said before, I love it, but can only recommend this for non-casual gamers. But for those who enjoy a long, difficult journey thats totally worth the time and effort, this is the game you have been searching for. Five Stars
User
An RPG That is Easy To Fall in Love With.
First off I just want to start off by saying yes I played the first Dark Souls but gave up because some of the bosses were actually affecting my mental health. The first game could be brutal and absolutely unforgiving. The sequel takes what made the first one so great: boss and game design and toned down the challenge just enough to still be very difficult and reward patience without feeling like you never had a chance. Dark Souls 2 had me hooked to my Xbox 360 for 2 weeks straight, farming souls for hours before I was powerful enough to take on that last boss that got the better of me. My first playthrough took me around 75 hours but don't think this is a game about only beating it once. The second time you play through it your character level, weapons, armor, and most non quest related items will carry right over for infinite playthroughs. You'll also be able to acquire new, more powerful weapons and armor, and have access to parts of the world that were inaccessible during your very first playthrough. Make no mistake, this is still Dark Souls. I would say that enemies are more difficult than in DS1 but bosses were quite a bit tougher in DS1. That's not a bad thing though because if you never played DS1 the bosses were quite unfair. Yes, I know people in the Dark Souls community don't like to use the word "unfair" but most of the bosses in DS1 were. Anyways to sum up my review, this is a must buy and so far my favorite game of 2014. If you are an RPG fan or looking for a unique gaming experience then this is a must buy.
User
Death Won't Do Us Apart
Ahhh... finally. Checked the date of my order: Dec 9, 2012 but the wait is over. And, after three days of playing Dark Souls 2, the verdict is in: DS2 is, in fact HARDER than the original Dark Souls or Demon's Souls. And it appears to be more fun too. But, again, harder doesn't not mean 'impossible' or 'unplayable'. It only means that planning, preparation and some practice involving a lot of dying is going to be part of your gaming experience. I will add some notes at the bottom of this review for anyone thinking to try DS2 but afraid of its impossible difficulty and for anyone who started to play the game and then abandoned it in frustration.GAME SO FARTo say that I'm impressed it would be an understatement. This third Souls title was not dumbed down or simplified in any significant way it seems. My first few hours were as good an experience as my first few hours of the first Dark Souls. Play is challenging and interesting in ways that got us to love Demon's Souls and Dark Souls in the first place. It's so... Dark Souls to experience the relief and joy of finally mastering the moves and tactics to beat your first significant enemy only... to see yourself confronted by THREE of them around the next corner. In a few words, I love it.Getting a little into details and still under first impressions, the game plays in many ways like its predecessors. Most controls will get your toon to do what you'd expect it but there are changes, some subtle, some more obvious. So, here's what I've noticed so far:- Improved graphics: it's the first thing I noticed. Everything looks sharper, the color palette is a lot richer and... a couple NPCs actually move their lips while talking but that's only on cut scenes- No frame rate issues yet but let's see how this holds true throughout the rest of the game- New menus: everything appears to be better organized. But it's different from what we were used to so it will take a while- New items, some quite interesting. One of the starting gifts would allow you to raise the difficulty level of a specific bone fire area with the corresponding increase in rewards.- Non-boss enemies stop respawning after a while so you can't farm the same ones forever- Fast travel from the beginning: can teleport to any bonfire once it's discovered or this was the case with the couple I've got to so far.- More lore revealed explicitly but not a lot more at the very start of the game.- Loose central hub concept: not quite the Demon's Souls Nexus but,so far, there's only one place to level up so it's a hub- Hybrid healing: there is one Estus in the beginning but there are other healing items that heal in different ways. I expect to find some healing miracles as well at some point.- Classes: wanderer, hunter, pyromancer and thief are gone. DS2 classes are warrior, knight, swordsman (dual wielding), bandit, cleric, sorcerer, explorer, and deprived- Attributes: resistance is gone and won't be missed. Current attribute are adaptability, vigor, endurance, vitality, attunement, strength, dexterity, intelligence, faith- Max health: decreases as you keep dying and is fully restored as you regain humanity. One of the starting gifts is a ring that will increase your max health points when worn, not unlike the Demon's Souls Cling ring- Humanity: you no longer need to be at a fire to regain your humanity, not unlike old Demon's Souls.I can't say much about invasions, covenants and co-op play yet because I didn't go through these yet but I will update my review once I do. I suppose everyone is busy with early progress in the game so there's not much time for messing up with other people's games yet but I'm sure this is going to change soon, probably within hours. I also have no comments on the bonus pack because I decided that I will not take advantage of it because I am after the full game experience, as hard as it may turn out to be.IF YOU DIDN'T PLAY THE ORIGINAL DARK SOULSFirst of all, don't worry about it. You do NOT need any Dark Souls experience in order to play Dark Souls 2 so... enjoy. However, if you get a hold of the old Dark Souls, give it a try because it's worth it. Try Demon's Souls too. It's a PS3 exclusive and can be had almost literally for pennies these days.Also, do not believe anyone who claims that the Souls games are impossibly hard. They are not. I mean, they are difficult but not 'impossibly' so. Yes, they are different and to me they are unlike any other games but what that means is that patience, persistence and the willingness to learn from past mistakes will take you through the game because the game will make you get better every day while, true, quickly punishing you for your mistake or for getting too self-confident.The Souls games are some of the most innovative releases in a long, long time. I don't remember being so wow'ed ever since playing Ultima II as a kid, back in the 80's (yes, I'm THAT old). My first time playing Demon's Souls after a long gaming hiatus triggered one 'aha' moment that hasn't left me as I completed it, then played it again then moved to Dark Souls when it was released and it's still there as I just started DS2 and I was still playing the old Dark Souls last night. There's so much to say about the Souls games but let me just mention some of the more innovative aspects:- You are never alone, unless you play offline. You can see shadows or outlines of random other players as they progress through their world- The 'blood stains' of players who died can hint at how they died as you can watch their last few seconds and that can hint at how to deal with dangers ahead- You have the ability to leave messages to no one in particular that will pop up in other players worlds and it's up to you whether they are going to be helpful or misleading or just cries of frustration- Other players can come into your world uninvited and try to kill you- You can summon other willing players to help defend against invaders or beat a boss- Things that happen to you or things that you do in your world have consequences in other players' worlds and vice-versa- You can join any of several covenants which grants you some benefits and may strengthen bonds with fellow covenant members- Most lore is to be discovered through various hints during gameplay - you talk to NPCs, read weapons and armor descriptions- 'Beating' the game is only the beginning or your journey. As soon are you 'finished' the NG+ (new game plus) starts which sets you back at the the beginning but with the benefits of acquired skills and capabilities and weapons and with much tougher enemies to confront. And then there's NG++ and so forth.Add to the above a most excellent combat system that from what I see has gotten even better in DS2, the freedom to grow your character almost any way you choose, regardless of your initial class, the most impressive and detailed art displayed on landscapes, architecture, armor, weapons. And that's not all. It's not only other players coming into your game world or you visiting or invading theirs. It's also the game invading our day to day reality through the several Wiki sites and us, real world players taking organized expeditions to fight in organized tournaments or join in some predetermined role playing scenario. The possibilities are limitless and it explains why I've been playing these games for so many years already.Enjoy. And don't let the inevitable setbacks discourage you.RATINGI'm not going to go pro-reviewer style and assign scores to graphics, replay value and what not. Playing Dark Souls 2 is pure joy to me thus far and that translates into "I love it" which means '5 stars' and that's that.______________________________________________NOTES ON PLAYING DS2Yes, there is no 'easy mode' in DS2 but there are ways to survive even if your reflexes are not lightning fast. You will need some time and patience. So, here's what may help flattening the learning curve a little.- Your initial class matters... initially. True, you can turn into whatever you want eventually, regardless of your starting class and there is one item that helps you rearrange your stats but if you started as a Warrior or Knight and can't make any progress, try a class that can do range attacks. Sorcerer is probably the best and you can develop your required sword-wielding stats as you level up and find some decent weapons too.- Level up a little. The cost of leveling up is not that great in the beginning so if you identify some area where you can successfully deal with the enemies, clear it several times and use the souls gained to level up your favorite attribute such is INT if you go with Sorcerer.- Bookmark the Wikis. There are several very good Wiki sites dedicated to the Souls games. They will eventually map the entire game, strategies, shortcuts and all. At this time you can learn a lot by lurking at the forums and don't be afraid to ask questions. Most people there are happy to help if they can.- Get yourself the official Dark Souls II Collector's Edition Strategy Guide. It's been written by some of the better Dark Souls Youtube contributors and it's very detailed.- Search Youtube for Dark Souls II videos that show you how to develop your character, where to go and what to do. EpicNameBro, ManufacturedOpinion, Lobos Jr, A German Spy are some of my favorite stars there and they all love Dark Souls.You will find that, once you go past a sometime painful and frustrating beginning the games opens up and, while still frustrating and painful you will also begin to experience joy and pride in your accomplishments.POST PLATINUM NOTESI had a lot of fun taking the game through NG++ to earn the Platinum and I promptly started a new character after that but I am a little worried about the games Soul Memory implementation - gamers are matched in PvP based on the amount of souls they earned during their playthrough - because a certain 'cheat' site which hall remain unnamed allows gamers to basically have it all: weapons, armor, items by simply installing a fake 'save' onto their console. And, since Soul Memory maxes out at 15 million souls, gamers who actually earned their souls through play and reached, let's say, level 250, are now matched with those who did nothing but copy the cheat and reached level 500 or 600 or 700 with no effort on their part and, believe me, it's very, very hard to level up past 250 in a legitimate way.For the first time, after playing Dark Souls and Demon's Souls for all these years, I am not often playing 'offline' because being invaded by super-high-level and practically indestructible characters that clearly cheated to get to that level is no fun and makes no sense whatsoever.It would be nice if FROM rethought the Soul Memory feature because I have no problem with players at level 700 being PvP matched against other players at a similar level, whether they earned it or not but I do see a huge problem when I'm invaded by someone with everything maxed out when it took me a couple hundred hours to reach a level one third that high and it would probably require thousands or tens of thousands of hours to hit the 'max' legitimately.
User
Pretty good game, but nowhere near the brilliance of Dark Souls 1
PS3 versionA lot has been said on this game by many users, so I will just focus on the points which are important to me.On the positive side, I like the flexibility that From Soft introduced in the forge. Weapon upgrade and infusion system is great and I find it better than the Demon Souls or Dark Souls system. I like the new environments in which we get to play. Landscapes are gorgeous; monsters to beat are cool looking. You still have great wealth of weapons to choose from, and, like the previous souls games, DkS2 can be considered a medieval weapon simulator game. It is really fantastic to look for the weapon which suits you the most, which has the best moveset, etc, rather than just looking at flat damage numbers. The lore is still told us through items descriptions mainly, so you still have that feel in this game. You can also choose different paths, so your walkthrough can be "personalized", unfortunately, the second half of the game is more linear and you more or less have to do the levels in a certain order.On the negative side, while the environments are more varied than DkS1, the level design and the way they connect is worse. Going up the tower of earthen peak to land up at the bottom of a volcano which does not show anywhere near the peak....I scratched my head on this one. The settings, while beautiful at time, are much more high fantasy, and definitely less dark than the 2 previous games. That can be a positive if you are into that, it did not bother me too much personally, but it's something to note.Coming from DkS1, I immediately felt that the character was less "responsive" to the pad controls, as if there was a slight input lag. Then I realized that you can be punished really easily despite rolling. From Soft thought it was good idea to actually make a stat to level up to make your character more responsive and get i-frames while rolling... To me that was stupid, and just slowed the gameplay further.The lead developers, producers, etc are different from the first 2 opus. And you can feel it. I doubt sometimes that they really grab what was making DkS1 challenging. I felt in several places, especially during the boss fights, that the difficulty was increased "artificially", by just multiply the foes. You like the 2 gargoyles in DkS1, now take 5 of them; Sentinels are not hard enough, let's make 3 of them, etc. In addition, there are many, many bosses in DkS2, and unfortunately, a lot of them are just big guys in armor, and it doesn't go much further than that. It's fine, it's just I would have liked more interesting mechanics during these encounters, like the lack of light in the lost sinner fight for instance. And, none of the bosses are as memorable as Sif, Ornstein and Smough, etc, from the first Dark Souls.I wanted to dedicate my last paragraph to updates/patches: to me, they really show that the "B-team" of From Soft has no idea of what they are trying to accomplish in the long run. They do not know how to balance, they just know how to nerf to the ground. It's all or nothing. I actually wonder if they play the game or use only player data collecting tools to decide what get hit by the nerf bat. Let's take the infamous examples of lightning spears for faith users. Pre 1.06 patch, you would get 11 uses out of that spell and it provided a formidable side support to melee/faith builds and allowed you to play full cleric too if you wanted. Admittedly, LS had too many uses, probably too efficient of a spell for the investment (even though useless in PVP). So the nerf bat comes and reduces its damage by 25% (despite patch notes saying it has been increased by 25%) and decreases its uses down to 3. Yes you read that right, 3 uses... What annoys me in that is that they just removed a viable class all together: the full faith cleric. It is just not really viable anymore unless you make the huge investment of pumping attunement like crazy to get some spears uses back... So it seems that they want faith to be a support magic only, think paladin basically. Well ok, so less diversity, but a case can be made to differentiate faith from magic users. Next calibration: lightning spears damage further reduced (edit: damage to poise) (everybody thought they would instead correct the mistake of the previous patch and increase damage to 25% as they initially announced), and nerf to buffs. So wait, now, you are telling me that faith is not an offensive type of magic, but it also should not be used too much for support? The investment in attunement and faith is huge, and now the reward is mediocre at best... I finally understood something (yes, I am slow): the B-team of From Soft wants you to play exclusively melee. But why even have magic/faith/hexes in the game then? To me it's just removing a wealth of option in terms of gameplay which is astounding: if from soft implements the possibility of using magic and faith, then they should try to make them relevant right? instead they just use the formula "if useful then make it useless". And unfortunately, when you respec, you cannot change your starting class, so I am stuck with a cleric base class who has way too much points in faith for pure melee. I am a casual gamer, I have a toddler to take care of, so my play time is something like 4 hours a week at best, so re-leveling a character is just too much for me.(edit: I now use pyromancies as offensive spells, and enough faith to keep buffs. Switched to fire black knight greatsword -> pure win) I am very disappointed to see how From Soft has a hard time balancing everything.Despite all this, I enjoy the game a lot, and it is definitely very addictive, especially if you are into theory crafting. It is a pretty good challenging game, and there aren't many competitors in this field. No game is really like the souls series, and despite my problems with the game, it still provides a fantastic experience. Highly recommended
User
Excellent Action/RPG!
Dark Souls 2 is all around an excellent action/RPG. The game focuses on rewarding players for learning how to play, and punishing button mashing. It improves upon many features of the first game, but unfortunately adds some old and new problems that make it the lesser of the two. If you have played Dark Souls or are interested in a couple of the important points:Improvements:Ring of Life Protection - Like in Dark Souls I, this item protects your humanity and souls from being lost, but unlike DaS, this ring is repairable. You also get four ring slots!Human Effigy - Instead of sprites like DaS, this item grants you humanity, but rather than becoming human at the bonfire you can use this anywhere.Warp - In Dark Souls II you don't need to wait until 1/2 of the game is finished to warp from bonfire to bonfire.Diminishments:Soul Memory - When pairing for Co-op or PvP, the total number of souls you have ever gathered is used instead of your level (which was used in DaS). This can cause some majorly unbalanced matches early on when one player decides to spend a lot of souls on gear/consumables instead of levels.Emerald Herald - Like in Demon Souls, you must speak with an NPC to level your character, instead of leveling at a bonfire. I think this was a big step backwards for DSII.Secrets - One of the best things about DaS was the exploration. Finding hidden paths in Dark Souls II requires either pressing the action button, or trying to hit the walls.Overall Dark Souls II is a great game, and if you loved Dark Souls or you enjoy action/RPGs you will probably have a blast with this game.
User
Great
Great game!
User
Five Stars
Thx
User
Muy bueno
Difรญcil de pasar los niveles pero muy padre
User
excelente entrega
2 dias antes de lo preevisto, sin ningun problema, buen titulo y perfecto estado de la caja. Yo lo Recomiendo 100%
User
I haven't finished it yet but it is great. Almost as good as the first Dark Souls ...
I haven't finished it yet but it is great. Almost as good as the first Dark Souls which, in my opinion, is still the best souls game.It's more unforgiving than DS1 in the sense that enemies will stop respawning after killing them enough times. That means you will need to farm souls early on and try to avoid dying as much as possible. All of this makes this game very unbalanced in the beginning since you will lose max life every time you die until you're at half life (which you regain if you restore your humanity.) In other words, you die and lose souls permanently since the enemies are limited and you'll come back weaker each time. The game becomes easier as you progress however.Overall a very good game albeit unbalanced. The developers are still supporting this game as of the time of this review however and we may see a better balance once they're done with their tweaks.
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