Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques
E**Y
Present
I gave this book as a Christmas present to my son. He is studying Computer Science /Multimedia and chose this on his wish list
E**B
Not a good book, for any student
I bought this book a little while after getting into game art around 2009. I didn't know much about art back then, but this book still disappointed me when I got my hands on it. A lot of the tutorials were made by some unskilled artist, and each section (maya, max, zbrush, etc.) didn't help me at all. They aren't selling a book on how to create art, it's a book on how to use some features of each program.Go to polycount, zbrush central, or cghub, you'll learn more just from looking than from this book.How do I know what I'm talking about? I'm currently working as a 3d environment artist in the games industry.
P**6
Not worth the money
This book is an old book that contains older versions of Maya, 3Ds Max, and ZBRUSH. It's not worth the amount charged because of the old knowledge this book contains.
N**E
Fantastic Purchase
Really glad I bought this book as it explains parts of the game asset creation that are often over looked by other books. The chapters on specular lighting and normal map creation where particuarly usefull and explained everything in a detailed and informative way. With chapters on Maya, Zbrush and Max this book pretty much covers everything I needed to know to get my portfolio up to a proffesional standard.I have purchased many books over the years on game asset creation but this one has never been put on the shelf and resides beside my computer as I am constantly refering to it.
M**Y
Well set out
Bought for my son he says each platform being split up and colour coded is great.great info well set out
Trustpilot
2 months ago
2 weeks ago