---
product_id: 747627277
title: "Da Vinci's Room Don't Go Bananas - CBT Therapy Game for Kids to Control Strong Emotions - Therapy Toys Social Skills Game for Kids"
brand: "da vinci's room"
price: "KSh1135"
currency: KES
in_stock: false
url: https://www.desertcart.co.ke/products/747627277-da-vincis-room-dont-go-bananas-cbt-therapy-game-kids
store_origin: KE
region: Kenya
---

# 5 core emotions targeted CBT-based ABCD model 2-4 players, social skill builder Da Vinci's Room Don't Go Bananas - CBT Therapy Game for Kids to Control Strong Emotions - Therapy Toys Social Skills Game for Kids

**Brand:** da vinci's room
**Price:** KSh1135
**Availability:** ❌ Out of Stock

## Summary

> 🃏 Unlock emotional mastery before your peers do!

## Quick Answers

- **What is this?** Da Vinci's Room Don't Go Bananas - CBT Therapy Game for Kids to Control Strong Emotions - Therapy Toys Social Skills Game for Kids by da vinci's room
- **How much does it cost?** KSh1135 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.co.ke](https://www.desertcart.co.ke/products/747627277-da-vincis-room-dont-go-bananas-cbt-therapy-game-kids)

## Best For

- da vinci's room enthusiasts

## Why This Product

- Trusted da vinci's room brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Screen-Free, Ready-to-Play:** No batteries needed—just pure, hands-on emotional learning with durable cardstock cards.
- • **Flexible & Inclusive Design:** Adjust question difficulty to suit ages 6-12+, making it ideal for diverse learning environments and developmental stages.
- • **Navigate 5 Powerful Emotions:** Engage with anger, sorrow, anxiety, fear, and jealousy through interactive, thought-provoking prompts.
- • **Master Emotional Intelligence:** Harness cognitive behavioral therapy to identify and reshape emotional triggers with scientifically-backed ABCD models.
- • **Collaborative Gameplay for Social Growth:** Half-cooperative play encourages empathy and teamwork, perfect for classrooms and family bonding.

## Overview

Da Vinci's Room Don't Go Bananas is a CBT-inspired therapy card game designed for kids ages 6-12 to identify, analyze, and manage five strong emotions. Supporting 2-4 players, it fosters social skills through half-cooperative gameplay, making it ideal for parents, teachers, and professionals seeking an engaging, screen-free tool to build emotional intelligence and resilience.

## Description



## Features

- 【Based on cognitive behavior therapy on ABCD models】Children identify emotional trigger, analyze the belief in the situation, explore the reactions and learn ways to change thinking patterns
- 【Work with 5 Emotions】The game works through five strong emotions:anger, sorrow, anxiety, fear, and jealousy. Players answer questions prompts about various emotions and situations while playing cards
- Easy to play: 2-4 players alternate to create a pile of each color. Half-cooperative play means to help others when someone can't help their pile. It helps to work on emotions and build social skills
- For Parents & Professionals: Teachers can play Dontogo Bananas with a small number of children in the classroom, and parents can play with children at home. When adults play together, you can directly see the positive ways to process emotions, and feel your answers more comfortable
- (2 - 4 people ages 6 - 12 years) There are various questions and can be used by people of a wide range of ages. Add or remove thinking stimulating questions for easier and more challenging gameplay

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Model Number | DVR-DGB |
| Number of Game Players | 2-4 |
| Batteries Required? | No |
| Batteries Included | No |
| Material Type(s) | Cardstock |
| Target Gender | Unisex |
| Manufacturer recommended age | 6 years and up |
| Item model number | DVR-DGB |
| Product Dimensions | 13.03 x 1.75 x 9.22 cm; 141 g |
| ASIN | B07GYRDRX8 |

## Product Details

- **Age Range (Description):** Kid
- **Number of Players:** 2-4
- **Brand:** da Vinci's Room
- **Theme:** Educational
- **Material:** Cardstock

## Images

![Da Vinci's Room Don't Go Bananas - CBT Therapy Game for Kids to Control Strong Emotions - Therapy Toys Social Skills Game for Kids - Image 1](https://m.media-amazon.com/images/I/81-E-BmEzKL.jpg)
![Da Vinci's Room Don't Go Bananas - CBT Therapy Game for Kids to Control Strong Emotions - Therapy Toys Social Skills Game for Kids - Image 2](https://m.media-amazon.com/images/I/61PkseT-AzL.jpg)
![Da Vinci's Room Don't Go Bananas - CBT Therapy Game for Kids to Control Strong Emotions - Therapy Toys Social Skills Game for Kids - Image 3](https://m.media-amazon.com/images/I/61c3coNb3KL.jpg)
![Da Vinci's Room Don't Go Bananas - CBT Therapy Game for Kids to Control Strong Emotions - Therapy Toys Social Skills Game for Kids - Image 4](https://m.media-amazon.com/images/I/61Wua81Mr9L.jpg)
![Da Vinci's Room Don't Go Bananas - CBT Therapy Game for Kids to Control Strong Emotions - Therapy Toys Social Skills Game for Kids - Image 5](https://m.media-amazon.com/images/I/61Wy9fyzN4L.jpg)

## Questions & Answers

**Q: What is  the  difference between  this  game and  mad dragon?**
A: Both games use prompts to get kids to answer questions about their feelings. Both use Tarot size cards and bright illustrations. 

The few significant differences are that Don't Go Bananas focuses on 5 emotions (anger, sadness, jealousy, worry, fear) and Mad Dragon is focused solely on anger.

Don't Go Banana's questions are based on Cognitive Behavioral Therapy's ABCD model whereas Mad Dragon doesn't use a psychological method for their prompts (as far as I know). 

Lastly the gameplay varies in that Mad Dragon is  based on Crazy Eights/Uno and Don't Go Bananas has its own original game mechanics of stacking 1, 2, 3 cards.

**Q: Do you draw a new card every time you play a card?**
A: You draw a new card every turn. So you can either draw a card at the beginning of your turn or the end - as long as you're consistent with whichever method you chose. You want to keep 5 cards in your hand for the whole game - because the goal is to complete your piles - not get rid of all your cards.

Jesse
Creator of Don't Go Bananas

**Q: Is this item and the suggested 2 items to order it with appropriate for preschoolers?**
A: I can't speak to other companies products (and because Amazon changes the suggestions regularly), but Don't Go Bananas is rated for ages 6-12, so it would not be appropriate for the majority of pre-school age kids. 

Jesse Funk
Creator, Don't Go Bananas.

**Q: What Console Does This Work With?**
A: The game is actually a card game and is not a video game applicable to a console.

## Frequently Bought Together

- da Vinci's Room Don't Go Bananas - A CBT Therapy Game for Kids to Work on Controlling Strong Emotions - Counseling Games, Therapy Toys, Social Skills Games for Kids
- PlayTherapySupply CBT 123: The Hilariously Fun Game That Empowers Kids and Teens to Take Charge of Their Thoughts, Actions, and Emotions - Updated Version
- Mad Dragon - An Anger Control Card Game

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*Product available on Desertcart Kenya*
*Store origin: KE*
*Last updated: 2026-03-06*